SCD Bottom Point Initialization Fix v1.2e Jump Direction Determined Last Frame of Jump Squat Reflect Collision Modifier v1.2.6 įranklin Badge SFX Modifier V2 Guard On Momentum Limit Attribute is Ignored
#PROJECT M TURBO MODE DBZ CHARACTERS FULL#
Traction 2x on Non-Dash Character Momentum > Max Walking Speed ĭash Exit into Wait, Dash, and Taunt Keep Full Velocity Item Throw X Velocity is Scaled Only Once Outside Damage Grab Break Uses Current Hit Only Grab and Special Grab Single Jump Return Ĭonditional Grab Mash Multiplier & Paralyze is Mashable v1.1 Squirtle Side-B Footstool Uses Normal Requirement 0x2713 Snake's U-Smash can Have Horizontal Velocity Grabboxes can Connect Regardless of Player Positioning Light Element is 13 and Water has GFX v1.1 No Elemental Resistances or Weaknesses on Pokemon Weight Independent Knockback on Throws (Base Weight 100) v2.0 Glancing Blow Threshold is Phantom Hit Threshold īase Tripping Rate on Action 43 is 0 Ice Climber within Range Stores Variable Store Hitbox Damage into Variables On Hit v1.1 Stale Moves Stale Damage Output but not KBG v3.0 Half Damage from Outside Sources While Grabbed v1.1 Melee KB Stacking and Stacks After 10th Frame of KB v1.1 Knockback Reduced 1/3 while Crouching v2.1 Radius Įnable ASDI Downwards while Grounded v1.1 Trajectory DI limited to 18 degree change, & DI Input is Squared (1/2) ĪSDI with C-Stick & DI/SDI/ASDI Inputs Scaled within a 1. Tethers Can't Edgehog or Be Edgehogged v1.1 ĭI All Trajectories (Above Tumble) Įnable Trajectory DI Below Tumble Knockback doesn't Initiate Edge Grab Waiting Period Momentum Capture v4.3 (95% match)ĭamageFlyRoll Animation is Based on KB Instead of Total Damage Įlectric Element Uses Normal Hitlag Type Īttacker Never has Electric Hitlag ĭisable Vertical Boost on Tumble KB No Autosweetspot Ledges Ĭharacter ID Fix 2.1 Īnimation Engine Ĭustom Physics Engine (Actions, Subactions FastFall) Ĭustom Physics Engine (Subactions Other) Ĭustom Physics Engine Initialization
Powershield Window Doesn't Decrement in Hitlag or 2x Rate in Guard įootstool People in Shield Actions, Disable Footstool During Paralyze Turbo Mode - Curry Special Brawl Doesn't Exclude Nana Turbo Mode - Curry Special Brawl Uses Curry Aura Turbo Mode - Turbo Cleared in Normal Allow Interrupt Ignore Damage Gauge Setting ĭamage Gauge Toggles 3-Frame Buffer īuffer Scale = Handicap Scale Handicap = Stock Count v1.50 Īuto Handicap = Crew Mode v1.01 General Directional Input Multiplier 0.012500 -> 0.010325 Ĭ-Stick Function Directional Input Multiplier 82 -> 100 Nunchuck Analog Input Scaled 1.125x (Requires GC Analog 2/2) Tap Jump Requirement Checks for C-Stick not Pressed Ĭ-Stick Set to Attack or Special Doesn't Also Input Jump Gamecube Controller Light LR Button Presses Ĭlassic Controller Light LR Button Presses Salty Runback (Hold L+R+Y to rematch instead of result screen) V2 L+R+A during Stage Select goes to CSS V2 (GC & CC) SSE goes into Training & Tourney into Rotation Mode Ĭastle Siege Skips Walk-off part Project M Custom / Incompatible with Minus? No opinion / I don't know enough about this to judge.
#PROJECT M TURBO MODE DBZ CHARACTERS CODE#
Project M - Closed Alpha, Clone Engine Codeset 11/26/13Īlready in Minus (% of PM code that matches) They'll probably say no - I already asked a couple of them - but there's nothing stopping anyone from using the completed codes in their own custom codesets. Perhaps we can ask the original coders as a group for permission to use them.
Now that's out of the way, please have a look below, at the list of the names of the leaked Project M codes, and post which ones you think would benefit Minus. It's OK to mention the NAMES of the Project M codes, but not the codes themselves. The Minus Team is against using others' codes without permission. This thread is for the discussion of Project M codes DO NOT POST ANY ACTUAL PROJECT M CODES. Unfortunately, we do not have permission from the original coders to use most of these codes officially, so the only way to use them in Minus is to find and add them to your personal setup yourself. The Project M code list was leaked a while back, and now that I've seen it, I can't help but think that there are a lot of Project M-exclusive codes that would really improve Brawl Minus. sensitive issue, but I'd like to start a civil discussion about it.